"models/v_ak47.mdl" "models/cod/v_ak47.mdl"
"models/v_aug.mdl" "models/cod/v_aug.mdl"
"models/v_awp.mdl" "models/cod/v_awp.mdl"
"models/v_c4.mdl" "models/cod/v_c4.mdl"
"models/v_deagle.mdl" "models/cod/v_deagle.mdl"
"models/v_elite.mdl" "models/cod/v_elite.mdl"
"models/v_famas.mdl" "models/cod/v_famas.mdl"
"models/v_fiveseven.mdl" "models/cod/v_fiveseven.mdl"
"models/v_g3sg1.mdl" "models/cod/v_g3sg1.mdl"
"models/v_galil.mdl" "models/cod/v_galil.mdl"
"models/v_glock18.mdl" "models/cod/v_glock18.mdl"
"models/v_knife.mdl" "models/cod/v_knife.mdl"
"models/v_m3.mdl" "models/cod/v_m3.mdl"
"models/v_m4a1.mdl" "models/cod/v_m4a1.mdl"
"models/v_m249.mdl" "models/cod/v_m249.mdl"
"models/v_mac10.mdl" "models/cod/v_mac10.mdl"
"models/v_mp5.mdl" "models/cod/v_mp5.mdl"
"models/v_p90.mdl" "models/cod/v_p90.mdl"
"models/v_p228.mdl" "models/cod/v_p228.mdl"
"models/v_scout.mdl" "models/cod/v_scout.mdl"
"models/v_sg552.mdl" "models/cod/v_sg552.mdl"
"models/v_tmp.mdl" "models/cod/v_tmp.mdl"
"models/v_ump45.mdl" "models/cod/v_ump45.mdl"
"models/v_usp.mdl" "models/cod/v_usp.mdl"
"models/v_xm1014.mdl" "models/cod/v_xm1014.mdl"
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Opis:
Ovaj MOD moze da se igra na sve mape, samo sto umesto pusaka imate luk i strelu, a umesto noza je model ribe.
Komande:
say: /shop - Otvara vam se MENU kao na slici ....
Instalacija:
- Plugine ubacujete u PLUGINS folder, zatim u configs -> plugins.ini upisete nazive ta dva plugina.
- Fajl cfg.ini ubacujete u CONFIGS!
- Zatim idete u cstrike -> models -> compoundbow (napravite ovaj folder) i u njega ubacite sve one modele.
- Onda idete u cstrike -> sound -> compoundbow (napravite ovaj folder) i u njega ubacite sve sound fajlove.
- Zatim idete u cstrike -> sprites i tu ubacite ona 3 fajla.
MOD sam preveo na srpski jezik i licno ga testirao, radi savrseno.
Klik za Download MoD-a !
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Just Capture the Flag
Opis:
Ovaj mod menja gameplay tako da u svakoj bazi postoji zastava i svaki tim treba da ode u protivnicku bazu, uzme zastavu i uspesno je odnese u svoju bazu i tako dobije poen. Takodje svaki tim treba da cuva svoju zastavu.
Komande:
say: /lights
say: /sounds
say: /help
say: /buy
say: /spawn
say: /dropflag
say: /adrenaline
Admin komande:
ctf_return red/blue - return the specified flag if it was dropped for at least 15 seconds (configurable)
ctf_moveflag red/blue - move flag's base to your position, works even if you're dead or spectating
ctf_save - saves the flag base positions (as cstrike/maps/<mapname>.ctf)
Kvarovi:
ctf_respawntime (reset to 10) - players respawn time
ctf_protection (reset to 5) - players spawn protection time
ctf_weaponstay (default 30) - how long do weapons and items stay on ground
ctf_spawnmoney (default 1000) - money bonus when spawning (unless it's a suicide)
ctf_infiniteround (default 1) - round doesn't end if all players form one team die (requires FEATURE_ORPHEU) changing this restarts game!
ctf_flagheal (default 1) - toggles if flag bases heal teammates
ctf_flagreturn (default 120) - flag auto-return time
ctf_flagendround (default 0) - if a flag is captured, round is ended (requires FEATURE_ORPHEU)
ctf_flagcaptureslay (default 0) - if a flag is captured, loosing team is slain (requires ctf_flagendround 1 OR FEATURE_ORPHEU false)
ctf_itempercent (default 30) - chance that items spawn when a player is killed, 0-100
ctf_nospam_flash (default 20) - delay of rebuying two flashbangs in a life
ctf_nospam_he (default 20) - delay of rebuying a HE grenade in a life
ctf_nospam_smoke (default 20) - delay of rebuying a smoke grenade in a life
ctf_spawn_prim (reset to "m3") - player's primary spawn weapon - use "" to disable (see list of weapon names in sma)
ctf_spawn_sec (reset to "glock") - player's secondary spawn weapon - use "" to disable (see list of weapon names in sma)
ctf_spawn_knife (reset to 1) - toggles if player receives a knife or not upon spawn
ctf_sound_taken (default 1) - toggles if the "flag taken" sounds can be heard
ctf_sound_dropped (default 1) - toggles if the "flag dropped" sounds can be heard
ctf_sound_returned (default 1) - toggles if the "flag returned" sounds can be heard
ctf_sound_score (default 1) - toggles if the "X team scores" sounds can be heard
ctf_dynamiclights (default 1) - set the default dynamic lights setting, players will still be able to toggle individually using /lights
ctf_glows (default 1) - set if entities can glow, like when players have flag or an adrenaline combo, weapons start to fade, etc.
Instalacija:
- Plugin jctf.amxx, ubacite u PLUGINS, zatim u configs -> plugins.ini upisete ime plugina.
- jctf.txt ubacujete u cstrike -> addons -> amxmodx -> data -> lang folder.
- orpheu_amxx_i386.so, ubacujete u folder modules koji se nalazi u cstrike -> addons -> amxmodx, i tu nadjete folder modules i u njega ubacite ovaj fajl orpheu_amxx_i386.so
- Onda idete u CONFIGS i tu napravite folder orpheu i u taj folder orpheu ubacite sve iz vaseg orpheu foldera sa desktopa u vasem gpanelu. Za ovo predlazem da ubacite preko File Zille programa kako bi brze to ubacili.
- Zatim MORATE da upisete orpheu u modules.ini koji se nalazi u cstrike -> addons -> amxmodx -> configs -> modules.ini
- Zatim idete u cstrike -> models i tu ubacite model -> th_jctf.mdl
- Onda idete u cstrike -> sound -> ctf (napravite ovaj folder), i u njega ubacite sve one sound fajlove.
- Onda idete cstrike -> sprites i tu ubacite sprites fajl -> th_jctf_heal.spr
NAPOMENA:
Obavezno morate da ubacite orpheu i u modules.ini upisati orpheu, jer u suprotnom mod nece raditi. Mod sam licno testirao i radi savrseno.
Klik za Download MoD-a !
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Base Builder 6.5
Opis:
Ovaj mod transformise tim CT u Survivors koji na pocetku runde prave bazu tako sto pomeraju objekte uz pomocu "use" tastera, Terori postaju zombiji koji cekaju da se zavrsi deo za gradnju nakon cega sledi deo gde zombiji proveravaju protivnicku bazu za rupe i na kraju battle mod gde zombiji upadaju u bazu protivnika i koji tim zavrsi sa prezivelima pobedio je.
NAPOMENA: Obavezno kod instalacije moda povecajte mp_roundtime u server.cfg
Komande:
Say:
/respawn, /revive, /fixspawn = Respawn yourself manually
/class = Opens the classes menu
/lock, /claim = Locks/unlocks objects
/whois <color> = Displays who is currently using a specified color (Tirant is using Red)
/colors = Opens the colors menu (according to CVAR)
/mycolor = Returns what your current color is
/random = Selects for you a new color that is chosen randomly
/guns = Opens the guns menu for yourself
Admin komande:
/releasezombies = Manually starts the round
/guns <target> = Opens the guns menu for specified player
/swap <player> = Swaps specified player's team
/revive <player> = Revives specified specified player
/ban <player> = Build bans/unbans specified player from building
Konzola:
bb_buildban <player> //Bans/unbans specified player
bb_unbuildban <player> //Bans/unbans specified player
bb_bban <player> //Bans/unbans specified player
bb_lock //Locks/unlocks object looking at
bb_claim //Locks/unlocks object looking at
bb_revive <player> // Revives a dead player back to life
bb_swap <player> // Switches the player to the opposite team (and respawns them, no death counted)
bb_startround // Starts the round early (ends build phase)
Kvarovi:
bb_buildtime "150" //Build Time
bb_preptime "30" //Prep Time (0 will disable phase)
bb_zombie_respawn_delay "3" //Zombie Respawn Delay (in seconds)
bb_infection_respawn "5" //Survivor Respawn Infection Delay (in seconds), set to 0 for no respawn
bb_showmovers "1" //Show last movers on objects
bb_lockblocks "1" //Lock blocks <0/1>, see lock blocks
bb_lockmax "10" //Lock max
bb_colormode "1" //Color mode <0/1/2> Menu, one color per player, random
bb_max_move_dist "768" //Push ceiling
bb_min_move_dist "32" //Pull floor
bb_min_dist_set "64" //Grab set (if they grab object that's too close, how far to set distance)
bb_resetblocks "1" //Reset blocks on new round
bb_zombie_supercut "0" //One hit kill for zombies
bb_gunsmenu "1" //Use the internal guns menu, or have another plugin handle it
bb_roundnades <hsf> (Def: h) //Nades to give on gun selection h = HE, f = Flashbang s = Smoke
bb_weapons <a-x> (Def: abcdeghijlmnqrstuvwx) // Guns listed on guns menu
Instalacija:
- Plugine, ubacujete u folder PLUGINS.
- Onda idete u cstrike -> addons -> amxmodx -> data -> lang folder i tu ubacite fajl -> basebuilder.txt
- Sledeci korak idete u cstrike -> addons -> amxmodx -> configs, i tu ubacite fajl --> plugins-basebuilder.ini
- Mape ubacujete u folder "maps", zatim u cstrike -> mapcycle.txt izbrisete default mape, a upisete imena ovih mapa sto ste ubacili u folder "maps"
- Onda idete u cstrike -> models i tu ubacite sve one modele koji se nalaze ispod foldera player!
- Onda idete u cstrike -> models -> player, e tu morate napravite one foldere pod nazivom bb_agent1_22, bb_agent2_22, bb_classic22 itd... Da ne nabrajam sad sve. Kada napravite svih tih 9 foldera, onda u svaki posebno ubacite odgovarajuci model.
- Zatim idete u cstrike -> sound -> basebuilderEn (napravite ovaj folder) i tu ubacite sve one sound fajlove koji se nalaze ispod medals i zombie foldera.
- Onda idete opet cstrike -> sound -> basebuilderEn, e sad kada udjete u taj folder koji ste prethodno napravili pod nazivom basebuilderEn, u njega napravite jos 2 foldera pod nazivom medals i zombie, i sve sound fajlove iz foldera medals, ubacite u vas folder medals u gpanelu, a u folder zombie, napravite jos 5 foldera pod nazivom, death, hit, idle, miss, pain, i u svaki posebno ubacite odgovarajuce sound fajlove!
- Onda idete opet cstrike -> sound -> buttons (napravite ovaj folder), i u njega ubacite ona dva sound fajla!
To bi bilo to sto se tice ovog moda.
NAPOMENA:
Posto i ovaj mod ima dosta modela, otprilike oko 25 MB modela i sound fajlova, pozeljno bi bilo da ubacite FastDownload (ako ga vec nemate).
- Ako nemate FastDownload, mozete ga zakupiti
OVDE.
Klik za Download MoD-a !
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Surf Mod v1.4